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Endless space 2 how to destroy planets

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Rate of Fire(RoF): The speed at which ships fire their weapons (rated 1-8), relates to “Overkill” concepts. Note – Sources on how evasion and effectives interact are conflicting, I can say for certain that if a ship misses due to evasion it will get a bonus to hit against the evasion on it’s next round. Manpower: The crew of a ship, gives a bonus of 20% damage at full that progressively drops to no bonus at zero manpowerĬrossfire: If a lane is empty of enemies the ships in that lane will fire at an adjacent lanes enemy ships, weapons that crossfire are always counted at long range for chance to hitĮffectiveness: Weapons chance to hit a given rangeĮvasion: Chance to dodge attacks, 0% by default Moral: A buff given to the fleet if only thier ships are in a flotilla, 10% damage and 5% accuracy for each flotilla owned

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Range: The distance between ships during a battle (short, medium, long), affects weapon modules hit rateįlotillas: The three lanes that ships travel during combat This is decided by battle tactics and affects weapon rangeīattle Tactics: A tactic you choose at the start of combat which decide what range your ships will attempt to engage in while also providing various bonuses Battle Phase: Each battle has three phases that decide the distance at which ships will fire upon each other.